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Emergency Reentry Procedures
Deorbit and Reentry: Insturment Setup CL
Deorbit Procedures CL
Reetnry Procedures CL

 

 

 

 

 

Deorbiting and Reentry

Lesson Objectives

In this tutorial you will learn the basic steps for Deorbiting Procedures. The following subjects will be presented.

  1. Concept

  2. Using A Navigational Beacon

  3. Instrument Set Up

  4. Space craft configuration

  5. Deorbiting Procedures

  6. Emergency Reentry Procedures

  7. Completion of the Maneuver

  8. Checklist Summary: Deorbit and Reentry

Suggested Reading Topics:

  1. 4.1.7 Returning from Space (PDF)

  2. ORBITER Space Flight Simulator Manual - 2006 Edition Sections: 16, 19.3

  3. Delta-glider Operations Manual

Section 1: Concept

Deorbiting is required when you want to land on the surface of planet, moon, or asteroid. The location on the surface of a planetary body could be a space port landing pad, runway, or in rough rugged terrain. Deorbiting utilizes a combination of orbital maneuvers to reentry a space craft, such as: Orbital Plane Alignment,  and Transfer Orbits.

Section 1.1 Types of Reentry:

Reentry and landing on non-atmosphere planets is fairly straight forward. The governing equations of flight are simple when calculating the flight path. However, when aerodynamic factor are  taken into account, the flight path of objects can become quite a bit more complicated and interesting. The types of reentry can be broadly categorized into several groups.

  • Aero Braking - is technically not a reentry, but use the upper atmosphere of a planet to adjust the orbit of craft during space flight. As a ship enters the upper atmosphere it can use aerodynamic forces to change it flight path saving fuel and extending the mission life, Figure 1.1. It can also have a disastrous affect, if you enter to shallow you can skip off the atmosphere and head of into space in an uncontrolled manner.

  • Aero Capture - is a non-reentry maneuver that is used to transform a hyperbolic orbit into an elliptical one. This maneuver can be used to put a space craft into a parking orbit around a planet. The aerodynamics a planets atmosphere can used to change the eccentricity of the transfer orbit to a circular orbit. This maneuver has the advantage of saving fuel during the insertion stage of an interplanetary mission.

Figure 1.1 Aero Braking

  • Decay Reentry - result from friction in the upper atmosphere. A spacecraft orbiting the upper atmosphere will dissipates some of its energy as it collides with low density gas surrounding the planet. This will cause the orbit of the space craft to decay over time due to drag, Figure 1.2.

Figure 1.2 Decay Reentry

  • Glide Reentry - is when a space craft use aerodynamic forces to land. Most all space craft are designed to have some lift during reentry. The range or distance a space craft will glide depends on the lift to drag ratio of the vehicle (L/D). There is an optimum value of (L/Dmax) that will give the farthest distance that can flown, it the point where the spacecraft will have the greatest amount of lift, with the least amount of drag, Figure 1.3

Figure 1.3 Glide Reentry

  • Skip Reentry - is when a space craft approaches the atmosphere at a high velocity and angle of attack causing it to rebound back into space. If the vessel's velocity is less than the escape velocity it will then fall back to the planet causing it to skip on the upper atmosphere, Figure 1.4.

Figure 1.4 Skip Reentry

 

Section 1.2 Reentry and Anticipation Angle

The reentry angle is the angle between the local horizontal and the velocity vector of a reentering space craft, Figure 1.5. It will determine the flight path that we will take to land on the surface of a planet. The angle is measured from the local horizon, or pilots point of view.

Figure 1.5 Reentry Angle5

The reference altitude is the altitude that the space craft will mostly likely encounter the atmosphere of the planet. For planets that have no atmosphere the reference altitude is zero.

The reentry anticipation angle is the angle from the point where the space craft reaches the reference altitude and the target base, or landing site, Figure 1.6.

Figure 1.6 Reentry Path6

Section 1.3 Base Encounter

The orbit encounter gives the pilot astronaut four options on how to sync the orbit of the space craft to a particular landing site, more details are given in the BaseSync Lesson. The four types of  orbital encounters are:

Latitude Mode:

Shows the closest intercept points where the space craft orbit crosses the landing sites latitude. This mode can be used for fast rotating planets such as Mars or Earth, when the inclination between the and target's latitude is small, Figure 1.7

Figure 1.8 Latitude Mode1

Closest Passage Mode:

Gives information for the point of closes passage to the landing sight. There will be only on point in an orbit that will have the minimum distance to the target base or landing point, Figure 1.9.

Figure 1.9 Closest Passage Mode2

Apoapsis / Periapsis  Mode:

These modes use the ships apoapsis or periapsis to adjust the orbital plane for base synchronization.

Section 2: Using A Navigational Beacon

A Navigation Beacon can be used as target when moved to a landing site or runway. It can provide useful information for the navigation systems when selected as a target in the different MFD modes. It will serve as a back up in case the BaseSync MFD fails. Prior to starting this lesson you should have completed the lesson "Creating A Navigation Beacon". For illustration purposes we moved the Beacon to the end of runway 31 at Cape Canaveral, Florida, our desired landing location. The Beacon can easily be moved to any location on planets surface that you choose to navigate too Figure 2.1, and 2.2.

Figure 2.1 Beacon Created

Figure 2.2 Move to desired
landing location

Section 3: Instrument Setup

Step 1 - Supplemental Navigation Using the Beacon

We will use the Beacon, and the information we get from it, to supplement our primary navigation aid which is the BaseSync, and AeroBrake MFD modes. Use the procedures in the Emergency Procedures Lesson if you would like to back up your primary navigation instruments using the "Beacon". You can skip this section if you do not want to use the Beacon as back up.

I find it useful to display the docking information for the Beacon on the HUD because it gives a visual reference to the landing site as well as direction and distance information. A brief description of how to set up the docking mode is given here.

Follow the steps listed below to program the Docking MFD. Select the Docking Mode and then program it  following the steps bellow:

  1. Selecting the target button (TGT).

  2. Select the "Enter by name" command.

  3. Type in the name "Beacon" in the dialog box as the target

  4. Select the HUD button in the Docking Mode so that the HUD system will be slaved to display the target information, Figure 3.1. This will display direction and distance information on the HUD

 

Figure 3.1 Slave the HUD
to the Docking Mode

Step 2 - Base Synchronization and Aero braking MFDs.

The BaseSync MFD is the primary navigation aid used during reentry. You should have already completed the Base Synchronization and Aero Breaking Tutorials. It can be used to align and synchronize your orbit with a target landing site or base. Use the following procedures to set up the BaseSync and AeroBrake MFDs.

BaseSync MFD

  1. Selecting TGT and enter the base, or longitude and latitude of landing site, Figure3b and 3c.

  2. Select the E/D Equator or Direct Mode. Use the Equator Mode for fast rotating planets. The Direct mode can be used for all reentry situations.

  3. Cycle through the encounter mode to determine which reentry path is optimal for your current orbit. This will typically be the one that can be accomplished with the fewest orbit or has the smallest relative inclination.

AeroBrake MFD

  1. Select TGT and enter the landing base, Figure3.2 and 3.3.

  2. Select the PG to map mode.

  3. Select the HDv and enter the hypothetical delta v if necessary.

Figure 3.2 Selecting Targets

Figure 3.3 Selecting Encounter
and Direct modes

Use the following checklist to ensure that the flight instruments are set up correctly.

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Deorbit and Reentry: Instrument Setup CL

Section 4: Space Craft Configuration

Before we can reentry the atmosphere of a planet we need to configure the space craft so that will not burn up due to heating. Follow the Deorbit Procedures Check List to ensure that all of the airlocks, landing gear, and radiator are properly configured and stowed, Figure 4.

Figure 4 Reentry Configuration

Complete the Space Craft Configuration items on the Deorbit and Reentry Instrument Setup Checklist

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Deorbit and Reentry: Instrument Setup CL

Section 5: Deorbiting Procedures

Reentry is affected by several crucial elements: heading, pitch attitude, delta v, ballistic range, atmospheric conditions, and engine burn time. These factors will determine what kind reentry you have. The accuracy to land at a specific point depends largely on your ability to hold these parameters. The calculations to determine your heading, pitch altitude, delta v, and engine burn time are tedious. These calculations are simplified through the use of appropriate performance charts referrer to Mission Planning Lesson. Your work load as a pilot astronaut is greatly reduced by thoroughly filling out a flight log for deorbiting. Using a flight log will help you gauge your performance and  flight path by comparing into the predicted values in the performance charts. It will also help you use your fuel efficiently. As part of your pre-deorbiting procedures you should complete a Mission Flight Log.

Reentry require four crucial steps depicted in Figure 5.1:

  1. Align the space craft orbit and synchronizing with the landing site or space port. This is accomplished by firing the main engine normal or anti-normal in the orbital plane to adjust the inclination for the type of encounter that is desired.

  2. Once aligned we must then fire the engine in a retrograde orientation to set the space craft on a reentry path that will enable it to land at the designated landing site

  3. During reentry we must turn prograde and hold an angle of attack that will slow the space craft down as it pass through the atmosphere of a planetary surface using aerodynamic braking.

  4. Finally we must transition from reentry to atmospheric flight using aerodynamic lift or non-atmospheric flight using the hover thrusters

 

Figure 1a Deorbit/Reentry
Flight Profile

Step 1 - Set up flight instruments and configure space craft

See Section 4 for details

Step 2  - Align Orbital Plane using BaseSync MFD

Once we have properly configure the flight instruments we can now proceed with deorbiting the space craft. Start by aligning the space crafts orbital plane with the orbital plane of the landing sight using the BaseSync MFD, Figure 5.2 and 5.3. The procedures are similar to the ones outlined in the Align Orbital Plane Lesson. One major difference is that the landing site is fixed to the surface of the planet and moves as the planet rotates. As the landing point moves it will create an Orbital Alignment Drift (OAD), Figure 5.4. The BaseSync MFD will correct for the OAD. Ideally you will want to complete the deorbit procedures in one or two orbits any more than that and the OAD will be too great and you'll have to start all over again with the alignment procedure.

  1. Rotate the space craft Normal or Anti-normal as indicate

  2. Select the Encounter mode (ENC), and Equator/Direct Mode (E/D) to the desired setting

  3. Fire the main engine until the Plc time reads zero

  4. The Relative Inclination (RInc) should read 0 degrees by the time your done.

  5. The map screen in the AeroBrake MFD should show your orbit intersecting the landing site

Figure 5.2 Align Orbital Planes

Figure 5.3 Orbital Planes Aligned
with landing site

 

Figure 5.4 Orbital Alignment Drift

Step3 - Deorbiting The Spacecraft

Once the orbital plane is align and and synchronized with the landing site you can then proceed with deorbiting the space craft. You can make fine adjustments to the orbit using the Pop Can maneuver to correct for the relative inclination angle (See Pop Can Maneuver Lesson for more details).

After aligning and sync with the landing site, roll the spacecraft retrograde in preparation for deorbit burn. The space craft needs to decrease its orbital speed in order to intersect the landing site. To do this use the Deorbit Program DEO to calculate when, where, and how much Delta V is need for reentry.

  1. Select the DEO program.

  2. Enter the reentry angle (ANG), anticipation angle (ANT), and altitude that you will encounter the atmosphere of the planet (ALT), Figure 5.5.

  3. Roll the space craft retrograde.

  4. Fire the main engine deorbit reentry point, Figure 5e.

  5. Rotate prograde.

Figure 5.6 Program DEO

Figure 5.7 Fire engine at
deorbit reentry point

 

Figure 5.8 Roll Prograde

Complete the Deorbit Procedures Checklist Items:

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Deorbit Procedures Checklist

Step 4 - Pop Can Maneuver

Once you are satisfied with the engine burn to deorbit roll the spacecraft prograde and perform the Pop Can Maneuver. The Pop Can Maneuver is used to make small correction for the final alignment of the orbit to landing phase. This can be accomplished by keeping the nose pointed prograde towards the landing site and rolling the space craft normal or anti-normal such that the hovering thruster can be use to correct the Relative Inclination (RInc), see Figures 6.1 and 6.2.

 

Figure 6.1 Pop Can Maneuver
Normal and Anti-Normal Position

Figure 6.2 Orientation2

You can also use the Pop Can maneuver to adjust the impact point (red square) at the landing site by firing the engines radial inward (-r) or radial outward (+r).

Step 5 - Reentry Interface Procedures

Now that we are aligned with our desired landing site we can prepare for reentry.  There are many factors that will affect your reentry performance. We must take into consideration whether the reentry will require lifting or non-lifting techniques.

For a lifting reentry we will have to take into consideration the atmospheric conditions of the planet that we are landing on. Lifting reentry requires a transition from the vacuum of space to smooth stable aerodynamic airflow over the wings. Heating consideration must also be taken into account, too step of reentry angle and our space craft will burn up: too shallow and our space craft will skip like rock off of the atmosphere back into space.

Non-lifting reentry do not have these conditions that we would have to worry about because of the lack of atmosphere around a planet. In either case it is important that we configure the space craft correctly for the type of reentry that we will be performing. The following checklist can be used to configure the space craft correctly.

The trim should be set to zero and adjust our pitch attitude to a 40 degree angle of attack. With spacecraft now in its proper configuration  we now must make a GO, or NO-GO, decision. If we have to abort reentry we fire the main engines and climb back into orbit. This would not be possible with the shuttle since it main engine do not have the capability of an orbital-go-around.

We would have to abort reentry if our orbital speed is to fast, reentry angle to steep, or relative inclination to great, this  would be cause for a NO-GO decision. At the reentry interface with the atmosphere the nose of the space craft should be pointing in the direction of flight (Prograde), if not the aerodynamic force will cause it to tumble and burn up.

Figure 6.3 Angle of Attack

In this example the spacecraft is reentering the Earth's atmosphere to land at Cape Canaveral. At about 80 kilometers is when the space craft will start to encounter the atmosphere and aerodynamic forces would take over. If the space crafts pitch attitude is to high it will climb back up if it is too steep, or nose down, it will burn up, Figure 6.4.  For  a lifting reentry, turn off the RCS thruster once the space craft is stable and utilize the aircraft flight controls.  When the space craft is at an appropriate altitude, 3000 ft to 5000 ft above the ground, engage the Hold Altitude (Hold Alt) function and deploy the airbrakes if necessary to slow down, Figure 6.4 and 6.5. The hover engines may come on to hold altitude. When the airspeed reaches about 200 m/s to 600 m/s, retract the airbrake and descend to 10 kilometers, or an appropriate altitude, to set up for the approach to land on the runway, landing pad, or landing site.

For shallower reentry angles the techniques are complete different.

 

Figure 6.4 Delta Glider Reentry

Figure 6.5 Use the Auto Level
and Hold Altitude function

 

Figure 6.6 Turn the RCS thruster
off once the space craft is stable.

Figure 6.7 Deploy the Airbrakes
to slow down

Complete the Reentry Procedures Checklist Items:

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Reentry Procedures

Sections 7: Emergency Reentry Procedures

As an alternative to use the Base Sync and Aerobraking MFDs, it is possible to reentry use the Transfer, MAP, and Orbital MFDs modes. See the Emergency Reentry Procedures Lesson for further details:

Section 8: Completion of the Maneuver

The Deorbit and Reentry procedure is complete when you have successfully passed through the atmosphere of the planetary body and have set up for the approach to land. The elements for reentry are to align the orbital planes, set a range to fire the main engine and to enter the atmosphere at the appropriate reentry angle.

Section 9: Checklist Summary: Deorbit and Reentry

Listed below is a summary of the check list used in this lesson. A check list provides using abbreviated steps to help remind you of the action items that you need to take. They are listed here as a quick reference guide and are sited through out this lesson.

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Deorbit and Reentry: Instrument Setup CL

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Deorbit Procedures Checklist

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Reentry Procedures

Citation:

Pictures:

1-Orbiter Space Flight Simulator, 2006 Edition User Manual, Martin Schweiger, pg 67-68

2-Orbiter Space Flight Simulator, 2006 Edition User Manual, Martin Schweiger, pg 47

 

 

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